Nokia shutters U.S. flagship stores
In other news: http://www.macdailynews.com/index.php/weblog/comments/nokia_shutters_us_flagship_stores_as_floundering_cellphone_maker_fails/
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In other news: http://www.macdailynews.com/index.php/weblog/comments/nokia_shutters_us_flagship_stores_as_floundering_cellphone_maker_fails/
With a headline like that I can reduce this article to a single word: No. http://www.theglobeandmail.com/globe-investor/investment-ideas/can-nokia-take-on-apple-iphone-and-rim-blackberry/article1392583/
As I mentioned, I expect the green line to extend above 100 million in 3 to 4 quarters from where it currently ends.
The number of games per platform. All approximate. If IDC prediction of 300,000 iPhone Apps by end of next year holds and if the ratio is preserved at about 20% games, then there could be 60,000 games on the Apple…
Remember when I laid out the timeline for Nokia’s response to the iPhone? Still checking off the milestones:…
Recent data from admob shows that Android OS share is highly dependent on a single vendor (HTC). (http://metrics.admob.com/wp-content/uploads/2009/11/AdMob-Mobile-Metrics-Oct-09.pdf page 7) There is an implied message in…
In comparing two platforms like iPhone and Android, the question of addressable market for developers must come first. Apple has the advantage of an early lead plus its iPod touch devices which add another 40% to…
Nice summary: Essentially, Android isn’t Google’s phone platform, it’s an open alternative for failing hardware makers to use in place of Symbian, Windows Mobile, and Linux to create the same type of convoluted,…
Imagine that! http://blog.telephonyonline.com/unfiltered/2009/11/10/apple-beats-nokia-for-world’s-most-profitable-handset-maker/
…One of the main reasons why UIs are unequally inferior are not only the way you build apps (open vs. closed hw/sw system) and the SDK itself but also marginal to non-existing UI standards, no ready-made drag & drop UI…